MuZyar wrote:How does Zendikar rate?
I keep hearing how everybody loves Zendikar. Apparently I am not seeing it as everyone else does. I drafted it at the launch party and did very well. Still I was not impressed with the set as a whole. At best it is ok, but I am not getting too excited about it. Usually I am a casual multiplayer. I enjoy cards that work best in that sort of environment. But, I get the feeling that Zendikar was made more so for block, limited, and maybe a little constructed. To me the cards lack luster.
MuZar, dont be so down on Zendikar for Casual Multiplayer.
There are a lot of subtle and not so subtle cards for that format.
One of the things about MP, is there are typically more turns than a dual. More turns = more land in play.
Things like Iona, Valukat, Emeria, all reward the casual Multi-player more than duals.
Cards with the big kickers...like Rite of Replication and Conqueror's Pledge have MP all over them.
There are also cards that make your early drops not so useless.
Scute Mob is a solid creature for MP, as it can sneak under the radar till its too big to ignore.
Gigantiform turns your llanowar elves or bird of paradise into something useful late game.
Even the cards that have kickers like 'Tap a vampire' have value, because you just tap the weak critters that arent doing you any good anymore
Beastmaster Ascension and the Eldrazi Monument have token army written all over them.
Allies pair well with Ghostway. - Go ahead...look that awesome tech up.
And Turntimber Ranger + Artificial Evolution = Awesome (change "wolf" to "ally")
Most of the traps dont actually require you to target the opponent that triggered them.
All it all its got a lot of possibilities.