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Rules Questions

Discuss The Mana Pool, the Magic podcast sponsored by Cardshark and hosted by various dorks! Also a good place to discuss all things related to Magic.

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Re: Rules Questions

Postby Rhadamanthus on Fri Aug 21, 2009 9:51 pm

Panahinuva wrote:My question is, in an emperor game where you can pass creatures, if you pass a creature to your ally and your ally dies, what happens to that creature? Is it exiled, along with the player? Does it die and go to your graveyard? Or does it manage to escape the carnage and skitter back to your battlefield?

When a player leaves a multiplayer game, first he removes everything he owns from the game (not exile, but actually remove from the game), and then everything he still controls after all that is also removed from the game. For example, in a not-Emperor setting: I control a Flying Men that I own, a Serra Angel owned by Dirk that's enchanted with my Control Magic, and a Bloodshot Cyclops owned by Chewie that I gained control of with the effect of Blatant Thievery. I lose the game, so I have to leave. I start by taking away my Flying Men and my Control Magic. Taking the Control Magic means Dirk regains control of Serra Angel. I still control Bloodshot Cyclops when it comes time to take the remaining cards out of the game, so he's gone forever (sorry Chewie).
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Re: Rules Questions

Postby Panahinuva on Sat Aug 22, 2009 11:28 am

Okay. Thanks Mike! We were playing an emperor game and I handed a Shelldweller Thallid to my ally to try to stem the bleeding from a soldier deck. It failed miserably and they died and there was a long arguement about it. Eventually we compromised and put it into my graveyard, since I have no recursion in my G/W tokens deck.
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Re: Rules Questions

Postby Captain_Carrot on Mon Sep 07, 2009 10:25 am

I have two questions.

First of all, how many counters can I move off of grim poppet per turn?

Also, Can an artifact be sacrificed the turn it was summoned? (moon glove extract)

Thanks in advance!
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Re: Rules Questions

Postby Chewbaca X on Mon Sep 07, 2009 10:34 am

I have two answers.

As many as you want.

And as long as it's not an artifact creature that is required to tap and sacrifice (because of summoning sickness) then yeah. Any abilities on non-creature artifacts can be used whenever you want, unless specified on the card.
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Re: Rules Questions

Postby Captain_Carrot on Mon Sep 07, 2009 4:14 pm

Cool!

The grim poppet question caused a dispute during my last game. I ended up having to move 1 counter per turn to avoid bad feelings >_>



Congrats on post 1000 btw ;)
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Re: Rules Questions

Postby Sundershriek on Wed Sep 09, 2009 12:59 am

Hey, about Hive Mind - when everyone copies a instant or sorcery, in what order are targets declared and spells resolved?

For instance, if there are three players, a Hive Mind and one artifact in play, and (player A) plays a Terashi's Grasp which player gets the benefit?
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Re: Rules Questions

Postby Rhadamanthus on Wed Sep 09, 2009 5:47 pm

Copies get put onto the stack in turn order, and then resolve from the top down. If the turn order (starting with A) is A-B-C, then player C's copy will resolve first.
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Re: Rules Questions

Postby Panahinuva on Wed Sep 09, 2009 6:55 pm

So if you're playing a duel, and your opponent has an ivory mask down and you play a Forbidden Orchard, what happens? Does he not get tokens because I can't target him, or does the land not work?

And what's a better way to phrase this card, so it doesn't sound really weird?: When Dimir Saboteur enters the battlefield, tap target creature each player controls.

I want it to tap a creature controlled by each player, but I don't know how to word it.
DON'T CONGREGATE, CONFLAGRATE!
LIFE GAIN IS FOR NOOBS AND COUNTERSPELLS ARE FOR JERKS!
ALPHA STRIKE FOR A STRONG TINGLING SENSATION!
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Re: Rules Questions

Postby Sundershriek on Wed Sep 09, 2009 7:01 pm

Thanks for that. Good to know we were doing it right.

This is from my Hive Mind/Megrim deck - has One with Nothings and Burning Inquirys. Works well and is fun to play.
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Re: Rules Questions

Postby Rhadamanthus on Thu Sep 10, 2009 4:43 pm

Panahinuva wrote:So if you're playing a duel, and your opponent has an ivory mask down and you play a Forbidden Orchard, what happens? Does he not get tokens because I can't target him, or does the land not work?

And what's a better way to phrase this card, so it doesn't sound really weird?: When Dimir Saboteur enters the battlefield, tap target creature each player controls.

I want it to tap a creature controlled by each player, but I don't know how to word it.

Forbidden Orchard's token making ability is a triggered ability that triggers only after the mana making ability has already resolved, so you can still use it to make mana. If no target can be chosen for a targeted triggered ability when it triggers, then it just fails.

"...battlefield, for each player, tap target creature that player controls" sounds pretty good to me.
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Re: Rules Questions

Postby Panahinuva on Thu Sep 10, 2009 8:28 pm

Ah, thank you Mike. Helpful as always.

One situation in which donating an ivory mask can be a good idea!

Yeah, that does sound good.
DON'T CONGREGATE, CONFLAGRATE!
LIFE GAIN IS FOR NOOBS AND COUNTERSPELLS ARE FOR JERKS!
ALPHA STRIKE FOR A STRONG TINGLING SENSATION!
"Look, it's cocking its leg." "OH MY GOD, IT'S POOPING FIRE!"
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Re: Rules Questions

Postby Panahinuva on Fri Sep 11, 2009 5:37 am

And here's another couple:

If you have glimmervoid basin out and you cast arc lightning, how many times does it get copied? And how are you able to divide up the damage?

When Mindbreak trap says "Three or more spells" does that mean you can exile the third? (Feels like a stupid question, but I'm wondering...)

And when Archive Trap says "Searches their library", can you cast it in response to them searching it? (I'd probably wait if they put it on top of their library and then mill it...)
DON'T CONGREGATE, CONFLAGRATE!
LIFE GAIN IS FOR NOOBS AND COUNTERSPELLS ARE FOR JERKS!
ALPHA STRIKE FOR A STRONG TINGLING SENSATION!
"Look, it's cocking its leg." "OH MY GOD, IT'S POOPING FIRE!"
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Re: Rules Questions

Postby Rhadamanthus on Fri Sep 11, 2009 4:27 pm

Reading Glimmervoid Basin: "...instant or sorcery spell with a single target..."
So it will only copy Arc Lightning if you chose to have it take exactly one target. Copies of the spell also copy all choices, including number of targets and what those targets are. Thankfully, all (?) spell copy effects specifically let you choose new targets for the copies, otherwise they'd be very uninteresting.

Reading Mindbreak Trap: "Exile any number of target spells."
Seems pretty straightforward to me.

Reading Archive Trap: "If an opponent searched his or her library this turn..."
That means they have to have already done it. No one can play spells or abilities in the middle of another spell or ability's resolution.
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Re: Rules Questions

Postby Panahinuva on Fri Sep 11, 2009 6:37 pm

Ok. Cool. I was hoping I could use arc lightning to blast an opponent for a million by dividing the damage of all the copies towards them...sigh...but that would be really too good.

Actually, I was wondering if you could do it right after they cast the third spell.

Darn. Oh well, I can still use it to screw a Lilliana tutor.
DON'T CONGREGATE, CONFLAGRATE!
LIFE GAIN IS FOR NOOBS AND COUNTERSPELLS ARE FOR JERKS!
ALPHA STRIKE FOR A STRONG TINGLING SENSATION!
"Look, it's cocking its leg." "OH MY GOD, IT'S POOPING FIRE!"
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Re: Rules Questions

Postby Rhadamanthus on Sat Sep 12, 2009 11:43 am

Reading Mindbreak Trap: "If an opponent cast three or more spells this turn..."
Seems pretty straightforward to me. :P

Speaking seriously, yes you can play it for free to exile that third spell. A spell is considered cast right after it's moved to the stack. It doesn't have to resolve. Remember that you can always cast the Trap normally by paying its casting cost whenever you want (as long as there's a legal target, that is). I know some people are going to mistakenly get into the mindset that the alternate cost condition is some sort of play restriction, which it isn't.
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